; ---------------------------------------------------------------------------
; Animation script - Sonic
; ---------------------------------------------------------------------------
		dc.w SonAni_Walk-SonicAniData
		dc.w SonAni_Run-SonicAniData
		dc.w SonAni_Roll-SonicAniData
		dc.w SonAni_Roll2-SonicAniData
		dc.w SonAni_Push-SonicAniData
		dc.w SonAni_Wait-SonicAniData
		dc.w SonAni_Balance-SonicAniData
		dc.w SonAni_LookUp-SonicAniData
		dc.w SonAni_Duck-SonicAniData
		dc.w SonAni_Warp1-SonicAniData
		dc.w SonAni_Warp2-SonicAniData
		dc.w SonAni_Warp3-SonicAniData
		dc.w SonAni_Warp4-SonicAniData
		dc.w SonAni_Stop-SonicAniData
		dc.w SonAni_Float1-SonicAniData
		dc.w SonAni_Float2-SonicAniData
		dc.w SonAni_Spring-SonicAniData
		dc.w SonAni_LZHang-SonicAniData
		dc.w SonAni_Leap1-SonicAniData
		dc.w SonAni_Leap2-SonicAniData
		dc.w SonAni_Surf-SonicAniData
		dc.w SonAni_Bubble-SonicAniData
		dc.w SonAni_Death1-SonicAniData
		dc.w SonAni_Drown-SonicAniData
		dc.w SonAni_Death2-SonicAniData
		dc.w SonAni_Shrink-SonicAniData
		dc.w SonAni_Hurt-SonicAniData
		dc.w SonAni_LZSlide-SonicAniData
		dc.w SonAni_Blank-SonicAniData
		dc.w SonAni_Float3-SonicAniData
		dc.w SonAni_Float4-SonicAniData
		dc.w SonAni_Spindash-SonicAniData	;1F
                dc.w SonAni_Fall-SonicAniData
                DC.W SonAni_HangGliding-SonicAniData
                dc.w SonAni_EndPose-SonicAniData
SonAni_Walk:	dc.b $FF, $F,$10,$11,$12,$13,$14, $D, $E,$FF
SonAni_Run2: dc.b $FF,$D8,$D9,$DA,$DB,$FF,$FF,$FF,$FF,$FF
SonAni_Run:	dc.b $FF, $2D, $2E, $2F, $30, $FF, $FF, $FF, $FF,	$FF
SonAni_Roll:	dc.b $FE,$3D,$41,$3E,$41,$3F,$41,$40,$41,$FF
SonAni_Roll2:	dc.b $FE,$3D,$41,$3E,$41,$3F,$41,$40,$41,$FF
SonAni_Push:	dc.b $FD,$48,$49,$4A,$4B,$FF,$FF,$FF,$FF,$FF
SonAni_Wait:	dc.b $17, 1, 1,	1, 1, 1, 1, 1, 1, 1, 1,	1, 1, 3, 2, 2, 2, 3, 4, $FE, 2, 0
SonAni_Balance:	dc.b   9,$CC,$CD,$CE,$CD,$FF
SonAni_LookUp:	dc.b   5, $B, $C,$FE,  1
SonAni_Duck:	dc.b   5,$E9,$E9,$FE,  1
SonAni_Warp1:	dc.b $3F, $33, $FF, 0
SonAni_Warp2:	dc.b $3F, $34, $FF, 0
SonAni_Warp3:	dc.b $3F, $35, $FF, 0
SonAni_Warp4:	dc.b $3F, $36, $FF, 0
SonAni_Stop:	dc.b   5,$D2,$D3,$D4,$D5,$FD,  0 ; halt/skidding animation
SonAni_Float1:	dc.b   7,$54,$59,$FF
SonAni_Float2:	dc.b   7,$54,$55,$56,$57,$58,$FF
SonAni_Spring:	dc.b $2F,$5B,$FD,  0
SonAni_LZHang:	dc.b   1,$50,$51,$FF
SonAni_Leap1:	dc.b $F, $43, $43, $43,	$FE, 1
SonAni_Leap2:	dc.b $F, $43, $44, $FE,	1, 0
SonAni_Surf:	dc.b $3F, $49, $FF, 0
SonAni_Bubble:	dc.b  $B,$5A,$5A,$11,$12,$FD,  0 ; breathe
SonAni_Death1:	dc.b $20,$5C,$FF
SonAni_Drown:	dc.b $20,$5D,$FF
SonAni_Death2:	dc.b $20,$5C,$FF
SonAni_Shrink:	dc.b 3,	$4E, $4F, $50, $51, $52, 0, $FE, 1, 0
SonAni_Hurt:	dc.b   9,$4E,$4F,$FF
SonAni_LZSlide:	dc.b   9,$4E,$4F,$FF
SonAni_Blank:	dc.b $77, 0, $FD, 0
SonAni_Float3:	dc.b 3,	$3C, $3D, $53, $3E, $54, $FF, 0
SonAni_Float4:	dc.b 3,	$3C, $FD, 0
SonAni_Spindash:dc.b   0,$42,$43,$42,$44,$42,$45,$42,$46,$42,$47,$FF
SonAni_Fall: dc.b 0, $D7,$FF
SonAni_HangGliding: dc.b 0, $D6,$FF
SonAni_EndPose: dc.b 0,$E8,$FF
		even